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Intel believes that in a couple of years, video cards will no longer be needed
During the IDF, Intel representatives paid a lot of attention to the capabilities of the new Nehalem processor architecture, which should replace the super successful Core at the end of this year.
It is difficult to say whether the interview with Ron Fosner, one of the leading specialists of the company, was serious, but in it he predicted neither more nor less, but a return to the early nineties. According to him, the industry can return to a state where 3D graphics accelerators will die out, and their work will again begin to be performed by the CPU, as it was at the dawn of 3D graphics.
As proof, Fosner showed a technological demonstration of the scene, which included highly complex physical effects, such as fire, destructible buildings, etc.d.
The prototype of the Nehalem processor with MultiThreading enabled coped with it quite well, producing about 15 frames per second.
In addition, the processor programmatically performed the calculation of the simulation of a large number of animals, birds.
Fosner added that he believes the relative ease of programming for the CPU, compared to the DirectX API used for the GPU, can help bring about such a fundamental change.
Well, that’s Intel’s point of view. It looks very, very controversial – after all, over the years of development of 3D graphics, a huge amount of materials have been created that can hardly be ported to the CPU. And the demonstration shown clearly lacked polygons, although the physics and procedural fire were very good. Most likely, the truth will be in the middle – some of the effects will be transferred to the central processor, and graphics accelerators will perform their own, narrower range of tasks, but with higher efficiency.
Source: TG Daily