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NVIDIA has almost ready GPUs with support for physics acceleration; Intel Nehalem is not yet ready to replace the CPU + GPU bundle

Recently, various hardware and software developers have proposed
products with support for “real physics”. But on the market for finished products, it was noticed
not so much. Now
NVIDIA, after
purchases AGEIA seems poised to become a leader in this field.

Founder and CEO of AGEIA, Manju Hegde,
noted that the porting of his company’s technologies in relation to NVIDIA CUDA has already
almost completed.

PhysX engine is multiplatform and has been used in over 140
games (released and developed). Architecture
CUDA is supported by graphics cards
from NVIDIA (GeForce 8 series and above). Through recycling
API number of users of AGEIA development can now
increase from 150 thousand. up to more than 1 million.

In order to demonstrate the power of the GeForce 8800/9800 series of cards in accelerating calculations
physics in applications, it was decided to use the Intel “Smoke” demo,
which showed the speed of the 4-core Nehalem processor on
last IDF forum in Shanghai.

Then Intel showed how successfully
handles its new 2.53 GHz processor with support for Hyper-Threading technology
with 8 streams and 50-60 thousand. dynamically interacting with each other
other particles.

The company’s engineer then made a bold assumption that
Intel Nehalem processors are already powerful enough to
an ordinary PC did without the help of video cards. Subsequently, according to the source,
Intel noted that its employee only expressed
your opinion, and did not voice the company’s statement.

A similar demo using already 65 thousand. particles,
was launched on one of the GeForce 9800 series cards. The result was pretty
impressive – instead of 14-20 fps obtained on
Nehalem, in this case, a serious advantage was noticed in
calculation speed – 300 fps (for GeForce 8800 GTS – 200 fps;
AGEIA PhysX cards showed about 150-180 fps). If information about
NVIDIA GT100 and GT200 cards will be confirmed (about doubling
number of pipelines), we can expect speeds up to 600 fps in this test.

This means that the new CPU development
Intel is still far behind in acceleration processing
calculations of physical processes in 3D visualization GPU-solutions sample 2021-2021.
Nevertheless, Nehalem copes with its task,
although not quickly enough, so far.

Hegdi noted that
acceleration of calculations of physical processes in games by means of GPU
should be the “second big event” this year. On the first
place seems to be converting video from one format to another by forces
new video cards.

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